Czarina Arunika

Beware of what the future may hold, when you have your fortune told.

Exiled from her tribe for being cursed by a voidsent, Czarina has spent years learning to harness the magic within her. She is a fortune teller and the self-proclaimed "Voice" of the goddess Nymeia whom she believes saved her from certain death. As such she serves the goddess as a devoted disciple. Czarina believes her main calling in life is to reveal the fates Nymeia has laid out for those who cross her path. Aside from her readings Rina also sells charms, potions, & enchanted items in her shop The Celestial Parlor.

Home World: Jenova - Aether DataCenter


General Info

The Celestial Parlor is a fortune telling and mage’s shop. The first floor of its main office is dedicated to all kinds of magically based wears for sale including potions, charms, enchanted artifacts, magical tomes, and dried herbs for potion and spellcraft. There is something for everyone here. If you have a specific item in mind that you would like to purchase please contact Rina and if she does not have it in stock she has ways of finding them.

The second floor is where many travel to have their fortunes told. The celestial parlor is found here with a warm crackling fire and velvet draped walls of gold. The room positively hums with magical energy. To the left is a doorway leading to Rina’s main office and her sleeping quarters.

Locations

The main two-story office of The Celestial Parlor is nestled along the warm beaches of The Mist at the 4th plot of the 5th ward.

There are two other branches of The Celestial Parlor. The first makes its home in a small cottage in the Lavender Bed’s 17th Ward on the 45th plot of the Subdivision.

The second is a smaller office located inside a room at the Demon’s Mask Trading Company which can be found in the 14th ward of The Goblet on the 35th plot.

Menu

DISCLAIMER:
Do NOT use these items on other people’s characters without their permission and please do not misuse these items to make your character unbelievably powerful. It’s seriously just not cool. These items are simple and will not give your character any kind of special, overly powerful abilities. They have their limitations. Use your best judgement and please respect them so that we don’t ruin other people’s RP. Thanks for understanding!

Paper Charms

Rina’s most cost effective charms. These simple charms are placed on enchanted paper with a special ink. Some of them can only be used one time while others can be used several.

Theft Charm:
Protects an item from being stolen. Burn the paper and sprinkle all of the ashes over the item you wish to protect. Can be used on a single item.

Sleep Charm:
Causes the user or their person of choice to fall into a deep sleep for several hours. Burn the paper and rub the ashes on the forehead of the person you wish to sleep. This charm contains half a dozen doses.

Cleaning Charm:
Used to clean a specific object or person. Dissolve the charm in a cup of water and sprinkle the water on the thing or person you wish to clean. Can be used on multiple objects or an entire room as long as there is enough water. Several uses, until water runs out.

Concealment Charm:
Used to hide an object or message written on parchment from sight. Burn the paper and rub the ashes all over that which the user wishes to conceal. Single Use.

Revealing Charm:
Used to reverse a Concealment Charm. Dissolve the paper in a cup of water and sprinkle upon the item you wish to reveal. Several uses, until water runs out.

Botany Charm:
Used to manipulate the growth of plants. Burn the paper and mix the ashes into the soil of the plant. Several uses for one plant or one use for up to four plants at a time. The more plants you use it on the less effective it will be on each one.

Waterproof Charm:
Allows the user to make an object fully waterproof. Dissolve the paper in a large tub of water and dip the object into it. Single use.


Simple Stone Charms

These charms are adhered to a stone which allows them to be used multiple times, with a few exceptions. Unless otherwise noted, the user can pick what kind of stone you’d like these charms to be spelled onto (see stones below) and then Rina will create a simple necklace or bracelet from braided or unbraided leather twine to house your charm. You can choose to have a professional Jeweler inlay the stone in a more precious metal of your choosing at a later time, but this is not one of Rina’s skills.

Since most of these charms are reusable they require a bath in a special solution to recharge their energies. The strength of the magic in your charm will decide how many times it can be recharged before it will ultimately break and a new charm must be purchased. The strength of your charm is determined by the magical aptitude of the stone you choose. No two stones, even of the same kind, are the same strength. A /random roll will decide the strength of your stone. The hundreds value spot will determine how many times the charm can be recharged before it breaks. Rolls under 100 may be rolled again. The tens value will determine how many times a charm can be used before it must be recharged. (For example a stone with a roll of 638 will last 6 recharges before it breaks and can be used 3 times between recharges meaning it can be used a total of 21 times before it breaks on it’s 7th charge while a stone with a roll of 193 will only last 1 recharge, but can be used 9 times before needing to be recharged for a total of 18 uses before breaking on it’s 2nd charge.)

Cheer Charm:
Positively increases the user's mood temporarily. (An anti-depressant pill of sorts.)

Atmospheric Charm:
Manipulates the weather on a very small scale, allowing the user to do such small things as summon a miniature rain cloud to water their garden, generate heat like the sun to warm a small area or create brief gusts of wind to fill their sails. Works indoors and outdoors.

Beauty Charm:
Temporarily enhances the beauty of the user, making them appear more attractive to those around them.

Poison Charm:
When wearing this stone the gem will turn from its natural state to one of pitch black when it senses the presence of poison.

Amplifying Charm:
Used to amplify the sound of someone's voice when they speak so they can be heard when addressing a large or noisy crowd.

Diving Charm:
Allows for the user to breath underwater for several hours at a time.

Containment Charm:
Used to contain someone or something to a specific area for several hours at a time.

Protection Charm:
Allows the wearer to summon a shield that protects the wearer from an attack. The user must perform an /random when they wish to use the shield. The number in the hundreds value place will determine the strength of the protection. For each increase in value gain a 10% protection boost to your shield. (For example a roll of 358 is a 30% protection boost. A roll of 701 is a 70% protection boost.) Anything below 100 indicates 100% full protection.


Advanced Stone Charms

These charms are considerably more powerful than the other charms Rina has to offer. They can only be placed upon a special type of stone known as Wyrm Obsidian. To even place the charm your roll on the Obsidian must meet a certain base value. If you do not meet it in the first roll you may have a second chance, but if you do not meet the roll on the second roll the stone will not be strong enough and you will have to pick another charm that the highest of the two rolls will allow. These are Rina’s most expensive charms and will go up in price as the strength of the stone goes up so please make sure your character can “afford” to pay as some of the strongest charms will cost them from several hundred thousand gil up to several million. (Not actual gil, but IC. I’m not interested in taking anyone’s gil!)

Ward Charm:
Requires Wyrm Obsidian (Level 0+). Places a magical barrier around a designated location. In addition to the normal charge rules of the other stones, the ones value place will determine the number of days the ward will be active between each use. (For example a roll of 465 will determine that your ward charm has 4 recharges, can be used 6 times between each charge, and each use lasts 5 days. This would mean the total number of days this ward would be active before breaking is 120. The simplest way to determine the number of days the ward will last it to multiply each number together: 4 charges x6 uses x5 days=120 total days.)

Disillusion Charm:
Can only be placed on Wyrm Obsidian (level 500+). Allows for the user to become invisible and move around unnoticed by bewitching the area around them to take on the color and texture of that behind them.

Memory Charm:
Requires Wyrm Obsidian (level 600+) Allows the user to wipe out a single memory from a person's mind.

Reverse Memory Charm:
Requires Wyrm Obsidian (level 750+). Allows for reversing the effects of a memory charm on a person, restoring them their original memory.

False Memory Charm:
Requires Wyrm Obsidian (level 900+). Allows for the user to place false memories in the mind of another ONE time, leading them to believe they truly experienced the memory. Will break the stone upon use.
(Memory charms are the only charms that can be stacked upon each other one one stone, meaning if you roll a level 900+ on a stone you can place all three memory charms on the stone, though the false memory charm will break the stone, nullifying all the charges and uses for the regular memory and reverse memory charms.)

Shapeshifting Charm:
Requires Wyrm Obsidian (level 900+). It allows the user to shapeshift at will into anyone or anything for several hours. Can only be used ONCE before the stone breaks.

Time Reversal Charm:
An exceptionally rare and hard to cast charm that requires Wyrm Obsidian (Level 925+). It allows for the user to reverse time up to three days ONCE. The stone will break upon use and cannot be used again.

Potions

Vitality Potion:
This potion is packed full of vitamins and minerals needed to help a person feel their best. It's magical properties help overcome various common illnesses and ailments such as colds, flu, pneumonia, fever, headaches, migraines, coughing, stomach aches, nausea, and heartburn. It also provides an extra boost of energy to get you back up on you feet. It has also been known to regrow hair and strengthen nail beds.

Love Potion:
Looking to catch the eye of a certain someone? Or merely to reignite that initial spark you and your partner once had? We all know there is no such thing as a true love potion, but this here is the next best thing. This potion will have the drinker become quite enamored with the first person they see. They'll find their thoughts constantly drawn to them. The effects fade over time and may last up to a week. This potion is not recommended for long term use due to tolerance build up.

Luck Potion:
Everyone could use a little luck in their life. With a drink of this you'll find yourself feeling a fair bit luckier at everything you do for the next few hours. Long term, frequent use is not recommended as the body will begin to build up an immunity very easily.
Truth Elixir:
Know someone is lying to you? Desperate for the truth? A few drops of this in their cup and the truth will roll off their tongue. The effects are short-lived, working for only a quarter of an hour or so. But that should be more than enough time to find out what you need to know.

Fantasia:
Have you ever found yourself wishing you were someone else? This exceptionally hard to make and rare potion can help you to become the person you've always wanted to be. Be warned the effects are permanent and can only be changed with another dose.

Common Stones

Moonstone:
A milky-colored stone known as "The Destiny Maker", it helps unlock the powers of the Moon. It is a mark of femininity and promotes new beginnings. It is most commonly used for aiding sleeplessness and promoting female fertility. It makes for an amazing compliment to Agate. Do not mix with Sunstone.

Sunstone:
This bright red stone is meant to get the blood pumping and promotes a sense of ambition. Embedded with the power of the Sun, it stands as a mark of masculinity. The Sunstone fills its wearer with a surge of courage, self-esteem, energy and protection. It is a stone of both physical and creative movement and stimulates male fertility. It pairs well with both Imperial Jade and Tiger's Eye. Do not mix with Moonstone.

Obsidian:
Darkness becomes this stone. Like a deep void this stone draws on and traps the negative energies that surrounded its wearer. It promotes peace of mind and positive thoughts by balancing out the wearer's inner equilibrium, thus making it very effective against depression and those prone to mood swings. It also cleanses the blood and banishes even the worst headaches.

Peridot:
A stone of light, Peridot helps you to ditch toxic emotions such as jealousy, spite, and stress, and replace them with insight, confidence, and a radiant sense of purpose. This stone promotes wealth and good fortune. You are more likely to find something you are searching for while wearing this stone. It also cleanses and strengthens the kidneys.

Turquoise:
Known as "The Master Healer" this stone promotes health, wisdom, and protection. This stone will realign your energies while helping to clear a path to your higher consciousness. It fosters open communication and honesty with those around the wearer as well as with the wearer itself as well as provides a sense of ease while speaking in public. This stone is particularly good for sore throats, hoarse voices, and persistent coughing.

Agate:
This beautiful stone with it's cloudy pink hue is known as "The Lovers' Stone." With Agate's help you will see your heart open and blossom, welcoming in all kinds of love and positive energies. Connections with friends, family, and partners will grow easier and last longer. This stone also promotes self-love within its wearer. Feelings of compassion, understanding, peace and forgiveness are amplified by this stone. This stone strengthens the heart and helps it prevent and/or recover from heart related issues.

Uncommon Stones

Tiger's Eye:
This stone, polished to look like the eye of a Tiger, is similar in property to the Sunstone, but on a more powerful level. This stone boosts it's wearer's confidence, motivation, focus, and ambition while also embedding the user with a sense of power others can feel. You will have a better chance at haggling prices at market, taking risky business ventures, and becoming a more successful leader while wearing this stone.

Imperial Jade:
A stone well sought after by many in the Far East, this stone brings it's wearer an abundance of good fortune which makes it a good choice for those in any line of business to have on them. Wearer's will find this stone not only fills their coffers, but opens their eyes to a greater sense of wisdom when it comes to making important choices. It makes an excellent compliment to both the Sunstone and the Tiger's Eye.

Opal:
The Opal is a stone of the hearth and family. It is known for cleansing small spirits and negative energies from spaces and bringing a sense of balance to a dwelling. It supports a happy home, keeping safe all those that dwell within. It encourages growth, love, and relationships. A wonderful gift for a newlywed couple.

Amethyst:
This cloudy lavender stone is a stone of balance. It creates perfect equilibrium within the wearer's body. It promotes a sense of well-being and helps to restore hormone imbalances making it great for those who suffer from anxiety, depression, fits of rage, and other types of mood-swings. It is especially effective on women.

Rare Stones

Amber:
Amber is the stone of Adventurers. It cleanses and opens its wearer's heart up to new possibilities while helping to guide them down new paths they might otherwise have been afraid to take. It brings wisdom, safety, and good fortune to travellers. It's a stone of support that helps to ease transitions. As such the stone makes a wonderful accompaniment to almost any other stone, serving to help amplify their powers. It is also a good for warding off small amounts of negative energy.

Black Pearl:
Don't let it's beauty fool you, this stone is for dark intent. Black Pearls are often used to amplify the effects of curses, call favor from voidsent demons, and bring misfortune and illness to those it's gifted. Only special wards can protect a person from the effects of this stone. Do not mix with other stones as it will sap them of their powers.

Wyrm Obsidian:
An exceptionally rare stone with a green, iridescent hue. It is said that these stones are born from the flame of a wyrm during a full moon. They hold incredibly strong magical properties that can be shifted and shaped by a specialist to the wearer's desire. Would you like a stone that can detect poison in any food or drink? Or maybe a stone that allows the wearer to move unnoticed through a crowd, as if invisible? How about a stone that binds the will of another? The possibilities of this stone are endless when in the right hand, and as such it is greatly sought after and highly expensive. Prices for these stones can reach upwards of ten million gil depending on it's power though some of the weaker ones can sell for as little as three. (A /random 250+ will be required to see if Rina even has this stone in stock. If so another /random will determine the strength of the stone she currently has for sale.)

Tomes & Magical Artifacts

The books and items Rina carries in her shop will vary. If there is anything in particular you are looking for feel free to ask. She just might have it in stock. If not she probably knows exactly where to look or who to ask!

Examples of some of the things she might have in stock include, but are far from limited to:

Bottomless Bags
Enchanted Dolls
Magical Clothing
Self-Playing Instruments
Spelled Weapons
Endless Candles
Scrying Tools
Invisible Ink
Spelled Spectacles

General Information

True Name: K'rina Aruka
Alias: Czarina Arunika
Gender: Female
Race: Seeker of the Sun
Tribe: Hipparions of the Sagolii
Birthdate: 13th Sun - 1st Astral Moon
Age: 25

Nationality: Limsian
Occupation: Fortune teller & Enchantress
Class: Mage
Main Weapon: Spells
Off Weapon: Daggers
Guardian: Nymeia
Elemental Affiliation: Earth


Personality

Rina is an easy-going and down-to-earth sort of woman. Kind-hearted, generous, and empathetic, she is a loyal friend who will always have an ear to listen and a shoulder to cry on. She possesses a strong work ethic, believing that hard work and ambition will help anyone achieve their dreams. Quick-witted and intelligent, the little miqo’te is not scared to speak her mind in the appropriate situations. Honesty is the best policy with her. She is level-headed, observant, and practical which helps her to see things from multiple perspectives. This in turn allows her to remain diplomatic and impartial in many ways when it comes to disagreements between people. While she despises combat, Rina is not afraid of fighting for what she believes in. She possesses a brave heart and a fierce determination.


Likes & Dislikes

Likes:
Rolanberries, warm fires, gardening, dancing, reading, learning, flowers, sweets, nature.
Dislikes:
Heights, large bodies of endless water, voidsent demons, liars, crowds, dishonesty, cucumbers, coffee, combat.


Appearance

At her full height the little fortuneteller barely surpasses the 5 fulm mark and weighs only 128 ponz, leaving her on the smaller side of the size spectrum. Her curvaceous figure is complimented nicely by tanned skin and golden hair which she most often times keeps tied back off her shoulders. Her large silver eyes shine brightly even in the darkest light, more so when she is telling fortunes as they often change from their normal silver to a brilliant and pupiless white-blue.

Rina’s most prominent and noticeable feature though are her voidsent horns. Jet black and hard as diamonds they spring forth from the crown of her head, twisting out and forward. For many years they were her biggest shame. She would become noticeably uncomfortable when someone would look at or mention them. Nowadays she has grown accustomed to the stares and for the most part they, and questions regarding them, no longer bother her… Usually. Other noticeable voidsent features she possesses include her sharp, pointed fangs which are uncharacteristic of a Seeker of the Sun and her long, talon like claws which she does her best to keep filed down to an almost “normal” looking appearance.

Rina most commonly wears Thavnarian inspired two piece outfits of long flowing silk fabrics trimmed in gold and precious or semi precious gemstones. She leans towards, but doesn’t not necessarily limit herself to, darker colors. She also adorns herself in copious amounts of jewelry. Her wrists and ankles are often covered in gold bangles, there’s a ring on almost every finger and her ears are weighed down with heavy golden hoops as well as a large enchanted pearl earring in her left ear. Chains of gold wrap around her neck and torso as well, the combination of which gives her a bit of a jingle as she walks when they clink softly together. These accessories might seem over the top, or perhaps even a shameless display of wealth, but there is a deeper purpose to most of these items. As an enchantress several of the pieces contain various charms. Which ones though remain a mystery to all, but her.


Skills & Abilities

Rina has very limited combat skills. She has never been much of a hunter and even less of a fighter. She does possess a limited bit of knowledge on hunting techniques which she learned from her tribe, this includes bows and spears. She carries around a pair of daggers to use for self defense if it comes down to a case of close combat, but she really doesn’t know how to use them all that well either.

Rina does possess some magickal abilities though, the extent of which she is still learning. She has a firm grasp of basic magics such as creating fire, ice, or lightning to attack her foes with. Her problem lies more so in that her aim is poor and she often misses. She also has basic knowledge of healing using a combination of magick and medical knowledge learned during her time as her Shaman’s apprentice.

Other skills Rina possesses, aside from her fortune telling include being a skilled dancer, having a pleasant singing voice, being very good at botany, and she has become quite adept at making charms and potions.


Weapons & Personal Effects

Rina currently only possesses her daggers as a physical weapon, but she has several personal items of interest. The first is her set of tarot cards. Gifted to her by her adopted gypsy grandmother during her years traveling with the nomadic troupe of entertainers, the cards are beautifully decorated with watercolor paintings and edged in gold leaf detailing. They are her most prized possession.

The second Rina owns is a small satchel. It is made of plain, ordinary leather. On the outside it does not seem as if there is anything of particular interest about it, but open it and one will find that this small bag is not all it seems. The satchel is enchanted to be basically bottomless. It is capable of holding an infinite amount of things as long as the item can fit through the mouth of the purse. Once an item is placed within the bag the owner only needs to think of the item as they reach in and the item will once again magically appear in their grasp. The satchel is also capable of nullifying the weight of the items it holds so that it always appears to be empty. This is convenient not only for the owner to carry, but also because it wards away would be thieves who might pick it up only to discard it again when they believe it to be empty.

The final item Rina possesses is a moonlet earring made from an orb of large mother of pearl. The stone acts as a medium to carry various enchantments on it which she changes regularly.


Rumors

Coming Soon


Recent Events

Coming Soon


Detailed History

Notice: Rina's history is based heavily on RP created by other FFXIV members for their characters. Please take the time to check out all their hard work and learn more about the tribe Rina is (unofficially) a part of here:

https://wiki.ffxiv-roleplayers.com/pages/HipparionTribe(Sagolii_Desert)

As far as I know the members of this tribe are all currently inactive so I could not gain offical permission to join Rina into their tribe, but I did work hard to ensure that she was in no way a notable member and that all history of her would be washed away from the tribal lore upon her exile. If any offical members of the tribe would like to contact me to talk about Rina please feel free to. Until then thank you so much for writing such awesome and amazing detailed lore for me to base her history on!

Born K'rina Aruka, Rina spent the first sixteen years of her life growing up in the Sagolii Desert as a member of the Hipparion Tribe. Living a nomadic lifestyle, her tribe would roam the dunes following the great worms that served as their main source of food and supplies. At the tender age of seven Rina began training with a spear and accompanying the adults on hunting excursions. She practiced often and trained hard, but she never could get the hang of using the spear. Her parents instead, entrusted her with a bow in hopes that she might fair better. While she did have slightly more aptitude with it than the spear, it soon became apparent hunting was just not where her skills would lie as an adult.

At the age of ten her parents brought her to the tribe's Shaman. They implored the woman to take her on as an apprentice despite the fact that the girl showed even less skill as a mage than she did as a huntress, having not a drop of aetherical ability within her. Still though, the Shaman found use for the girl, sending her out to run errands and collect herbs needed for medicines and potions. While Rina would never be able to heal a broken bone by channeling the aether around her, the Shaman still found that the girl could mix potions and salves just as well as her other pupils. On top of that the girl seemed to have a bit of a talented green thumb. Plants that found themselves under her tender care seemed to possess more vitality and potency than those tended to by others.

However botany was not the little Seeker's only talent. Since she was a toddler the girl had always loved to dance, swaying her body to the rhythmic pounding of the tribal drums. Every year she would look forward to the summer solstice, the longest day of the year, when the tribe would come together for their great celebration of Azeyma. Known as the Sun Festival it was a time of revelry and hope. During this time the tribal elders would light a big bonfire, flames curling up to the sky in honor of the great god of the sun.

But this was not the part Rina looked forward too for so long. No she desired to see the tribe's fire dancers. Their dancing was always enchanting to the little girl every time she saw then throughout the year, but they saved their best dances for the festival. She would watch the five of them as they would dance their praise for Aseyma and she would feel the urge to get up and join them overtake her everytime. The first year she did it the tribe laughed, thinking it the adorable antics of a toddler, but as she grew older Rina learned it was not appropriate for her to join them. They, like the Shaman, held a special place in the tribe and earned much respect for it.

Still though she could not sway the urge to dance. It was a common sight to see the little blonde miqo'te, a long stick in hand as her "staff", dancing around the village as if she too was a fire dancer. After a time the fire dancers took a liking to her. When she turned 13 they invited her to watch them practice. Here, with the privacy of these dancers, she was allowed to join them, learning the proper ways to move her body so that she might someday, with the Elders' blessing, be granted a fire stone and allowed to dance with the group as a true fire dancer.

Fast forward to Rina's 16th nameday. As per tribe custom, on a member's 16th nameday each member of the tribe is expected to participate in a ritualistic kill to signify their entry into adulthood. Alternately, if they fail they must undergo an exhibition for the tribe. Their task is to finding something of significant value to bring back to the tribe such as knowledge of new hunting grounds or cities to trade with. If they do not succeed they may never return. Being as Rina have no skill with hunting and had not even attended a hunt in half a dozen years, the Elders waved that part of the trial, opting instead to allow the girl to undertake a forging exhibition instead.

Setting out across the sands, Rina traveled for Weeks in search of something her tribe would deem valuable. Entering into her third week away from home, the girl found herself traveling along a lonely path in The Shroud when she happened upon a tear in the aetherical plane. From it emerged a voidsent, which attacked her. Rina tried desperately to escape, but ultimately was cornered by the beast. The creature, a Greater Demon, sought to turn the poor miqo'te into a voidsent servant, throwing a great deal of transformation magick at the girl.

The pain as she transformed was incredible and promptly overwhelmed her, causing her to fade in and out of consciousness. in this state she had a vivid hallucination where she was saved by Nymeia, goddess of Fate, who banished the demon back to the void. In reality the miqo'te was saved by a stray wanderer who interrupted the spell and sent the demon packing. They never made themselves known to her and she has no recollection of that person. She does not even know they saved her. When asked about the incident Rina will always insist she was saved by Nymeia as that was what she experienced during her pain induced hallucination.

After the incident Rina had to adjust to her new body. Having made it halfway through the transformation she now had long, talon like claws, a pair of fangs that were bigger than even a Keeper of the Moon's, and to crown it all, a pair of twisted, jet black horns that sprouted from her head. And as if that was not enough, there was another side effect to the girl's change. She now found herself to possess quite a great deal of powerful aetherical magick and no idea how to use it.

Rina was unsure at first what to do with herself, but soon her dismay turned to excitement. The incident had actually solved the problem of what she must find for her tribe, because what could be more valuable to them than a goddess blessed mage? Finally she could return home to take her place among her people. She was confident the Shaman could help her adjust to her new powers and being divinely blessed would be more than enough reason for the Elders to allow her to become a fire dancer.

The trip home took less than half the time it had taken Rina to get to the Shroud. When she arrived at the camp she expected to be greeted with joyous applause, but instead she was met with distrust and fear. It seemed that her tribe was having a hard time coming to terms with her new appearance and abilities. They called in the Shaman and the Elders to decide Rina's fate. The girl told her story, confident they would understand and yet somehow they didn't. The Shaman told the Elders they could feel a dark energy in the girl now, an energy that had not been there before. After much deliberation, the Elders concluded that whatever, or whoever stood before them was not K'rina Aruka, but an evil imposter. They thought Rina to be a demon in disguise and took her prisoner. After an exorcism by the Shaman failed to wash away the dark energy surrounding the girl the Elders once more had a decision to make. Should they cast the girl out into the world where, in her evil state she might harm others, or execute her and put K'rina's soul to rest with a proper burial fire?

Upon hearing that the Elders were considering her execution, Rina flew into a panic. Using her powers she burned through the ropes binding her and fled the village in the dead of the night, slipping out past her sleeping guard and into the dunes. She ran through the night, putting as much distance between her and her tribe as she could. As dawn approached she found herself on the outskirts of Forgotten Springs, home of the U tribe who were distant cousins to Rina's own K tribe and one of their closest trading partners. She knew that she would not be able to stay there. Instead she rested in a small cave near the town, sleeping through the heat of the day, and once night was upon her once more she slipped into the town and managed to enchant a guard into helping her acquire a chocobo and travel supplies. Once she was ready, she set out across the desert and back to The Shroud.


The Change (RP)

Eight years ago....

The sound of small feet softly treading down the well-worn forest path rose up to greet blonde-furred ears as a lone young miqo'te made her way along the road to Gridania. The girl had been walking through The Shroud for a couple days now, her destination the city-state capital of the area. Following the path she could just barely make out the White Wolf gate in the distance. She pressed onward, quickening her step. The sun was going down fast and she would like to make it there before the market stalls had closed for the night.

As she trotted down the path a strange sight appeared in the corner of one silver eye. Turning her head she saw a dark mass, twisting in various shades of black and violet glowing deep within the underbrush, far back off the path. She had never seen anything like it before. Curiosity getting the better of her she strayed from the road to investigate, throwing one last glance over her shoulder at the distant gate beforehand.

As she neared the writhing mass a fist emerged, shooting out sharply from somewhere within the dark void. Long claws reached through the air, stretching and bending against their black, leathery confines. She stopped, the fur on her ears and tail bristling in the evening calm. Something was not right here and she could feel it. She tried to take a step back, to turn and run for the path, but she was frozen with fear. All she could do was watch with wide eyes as the hand continued.

Slowly the fist drew out, followed by arm and shoulder until a creature emerged. Scale or skin... She wasn't quite sure, shone black as night. More than twice her height the creature stood upon great clawed feet. Wings and horns sprung from its back and head. The girl felt panic rise in her chest. It was a voidsent, and not just any voidsent, but a Greater Demon. She gasped, the action startling her body from it's frozen state. She began backing away quickly only to stumble and fall to the ground with an audible thud. The Demon's head snapped in her direction and it hissed. A wave of absolute terror washed over the girl and she did not pause to consider her next step before she was on her feet sprinting through the forest.

Thump, thump, thump. The sound of feet as they struck the ground echoed through the Shroud, hitting the miqo'te's ears like gunfire with each step. Behind her a roar reverberated through the forest, so loud it seemed to shake the very trees around her. It was followed by the noise of the beast giving chase, galloping through the dense underbrush as it thundered after its quarry like a predator hunted prey. Tree and bush ripped from their roots gave cry in various forms of creaks and snaps as the creature tore everything from it's path in pursuit of the young girl.

She pushed on, sprinting with every ounce of energy in her. Minutes felt like hours. Her lungs felt like fire, burning from the lack of oxygen as she pushed her body past its limit. A snag jerked her violently as foot caught root and she went down hard, all the energy in her spent. She lay on the ground gasping for air as the Demon bore down on her. She turned over, using the last of her energy to climb to her feet defiantly. Scared or not, she would not be taken lying down. She would stand tall and meet her fate face to face as her elders had taught her.

As the demon stepped into the clearing a strange sound began to bubble up from its throat. It took the girl a moment to realize it for what it was, a rumbling laugh. The creature was taunting her. Before she could react though a great clawed hand rose high and she closed her eyes, preparing for it to crash down to crush her, tearing her limb from limb. A moment passed. When nothing happened she opened one eye cautiously. A dark ball of magic was pooling in the creature's hand, growing at an alarming rate. As she looked up she considered making another run for it, but she just didn't have the energy or the time. A moment later the creature sent the magic hurling towards her.

The second the magic struck her she screamed, the sound echoing across the Shroud as she crumbled to the ground. The pain she endured was incredible. It felt as if a million needles were pricking every inch of her body over and over. A tingling of the skin akin to when one's foot has been asleep far too long, only multiplied by a hundred, nay a thousand. She twisted and turned as she withered upon the earth in agony. The pain was slowly coming to gather in her head, the pressure there building until she could not think straight. "Please...." she implored, yelling for the demon to spare her.

A moment later it felt as if her skull was cracking in two. A pair of horns black as night emerged from her, twisting and turning as they grew. It was at that moment the girl had a realization. As a kit she had heard tales of people stumbling upon strange things, Aetherical tears in the void they were known as. A place where the void and the common realm met. From these voids beings would emerge. Evil creatures, dangerous beyond measure. They would kill as easy as breathing. But they were also known for something else. Often these voidsent would recruit unwilling victims to slavery. Forcing them to submit their minds, bodies, and souls without choice. Twisting and changing the person into something new. Something just as evil as the their maker.

The woman sent up a prayer to the Twelve. A plea for help. She had never been particularly religious, but she was desperate. Should just one of them find pity on her she would devote herself to them in return. But still the magic crept on, the tingling pain returning as it made its way to her hands. Fingers burned as nail turned to claw, and fangs, longer and sharper than any Keeper's, grew from her canines. The pain was so great she was on the verge of passing out, but at that moment there was a flash of blinding light and all was still.

The girl blinked. Her pain was gone. Drawing in a shaky breath she moved to climb to her feet. The world around her was completely still as she rose. Not a breath of wind stirred nor a creature give cry in the dark. Turning, her silver eyes went wide. Standing there, neither one backing down from the other, was the Greater Demon, and a woman... A glowing woman. She was big. Bigger than any other person the girl had ever laid eyes on. Easily as tall as the Greater Demon. And beautiful, with a silken veil of white that crowned her head. "Nymeia..."

"This is not the girl's fate. Leave her be," the woman said. Her voice echoed with an otherworldly ring, beautiful and strong. A wave of her hand and the Demon vanished into dust, sent back to the void from whence it had come. The girl ran to the woman, prostrating herself at the goddess's feet. "Thank you." A moment passed and she felt a hand on her shoulder pulling her up. Rising she realized the goddess had shrank until they were eye to eye. Tears ran down the girl's face, expressing her relief and gratitude. "I owe you my life goddess."

"Do not cry K'rina for you are blessed. You will be my hands in this world. Love me, live me, and obey me. This is your path." The goddess reached out and wiped a tear from Rina's cheek. The girl nodded in understanding. "As you wish," was all she said. She closed her eyes for a moment, wiping away the rest of her tears. When she opened them once more the goddess was gone. The wind stirred her skirt and the cry of a creature echoed in the distance. She was alone once more.


Roleplayer Information

I am an avid Roleplayer with about three years of experience so far. My RP style is your basic third-person POV in a past tense. I am able to perform in both detailed paragraphs and simple sentences. I do not enjoy RPing with a large crowd of people. I prefer to keep a scene to no more than five people at a time. Exceptions can be made on occasion though.

Most all of my RP has been FFXIV based so I know a good deal of the lore, but am open to lore-bending (to a reasonable extent). I am ok with participating in many different themes of Roleplay including adventure, slice of life, and mature content like dark, dangerous, or life-threatening RPs as long as they do not have any intentions of actually killing my character. Death is not an option for Rina at the current time.

I am entirely open to Rina being a strong supporting role in your RP as long as her own story, does not get lost or ignored.

Currently Seeking

I am currently seeking long-term RP on this character. For the most part she has been, and continues to be, the type of character who progresses other people's stories through her fortune telling, and that is fine, but it has left her own story a bit forgotten. She currently has no real friendships so I would very much like to find a few dependable friends for her.

I am also open to finding her a love interest, but I am particularly picky on this front as I want her to become involved with a character that is also magically inclined (or at least interested in it to a degree), preferably male, and who would support her dreams, including her business. If your character might be a match for Rina please feel free to contact me about it.

Rina is in need of a magical tutor of sorts who might be able to help her learn to harness her powers. Even though it has been over 8 years since she gained them, she still has no real idea the extent of them or how to harness them to the best of her ability. She's basically just been kinda "winging it" since the incident!

Rina could also use characters willing to help her in the daily duties of running her shop. I would see this role coming to be a good friend to her and would like them to share a close bond. It would be ideal to have another magically inclined person who is also still learning the extent of their own abilities for this position!

Contact Info

Discord: NerdiBee#0013